GroundPrimitiveRectangleGenerater

new Cesium.GroundPrimitiveRectangleGenerater(scene)

Name Type Description
scene Scene 场景对象
Example:
// 1. 创建一个矩形GroundPrimitive生成器
var generater = new Cesium.GroundPrimitiveRectangleGenerater(scene);
// 2. 创建新版场景投放对象
var sceneProject = new Cesium.SceneProjectorEx({
    scene: viewer.scene,
    biasRatio: 10,
    heading: 0,
    pitch: Cesium.Math.toRadians(-90),
    roll: 0,
    nearClipPlane: 10,
    farClipPlane: 500,
    horizontAngle: Cesium.Math.toRadians(70),
    verticalAngle: Cesium.Math.toRadians(55)
});
viewer.scene.primitives.add(sceneProject);
// 3. 获取投影帧数据
var videoFrameData = sceneProject.projectedFrameData;
const projectedFrameData = {
    frameData: {
        width: videoFrameData.frameData.width,
        height: videoFrameData.frameData.height,
        data: videoFrameData.frameData.data
    },
    leftTopCorner: videoFrameData.leftTopCorner,
    leftBottomCorner: videoFrameData.leftBottomCorner,
    rightTopCorner: videoFrameData.rightTopCorner,
    rightBottomCorner: videoFrameData.rightBottomCorner
}
// 4. 使用投影帧数据生成一个GroundPrimitive
var groundPrimitive = generater.generateGroundPrimitive(projectedFrameData, projectedFrameData.frameData);
// 5. 添加到场景中
viewer.scene.primitives.add(groundPrimitive);

Methods

销毁生成的GroundPrimitive及纹理数据

generateGroundPrimitive(quadrangle, source)GroundPrimitive

使用GroundPrimitive渲染一帧投影
Name Type Description
quadrangle Object 投影的四边形
Name Type Description
leftTopCorner Cartographic
leftBottomCorner Cartographic
rightTopCorner Cartographic
rightBottomCorner Cartographic
source Object 源数据
Name Type Description
width Number
height Number
data Uint8Array | HTMLImageElement
Returns: